![]() New automatic mocap clean-up tech from the Maya edition of the plugin The demo above makes the point rather neatly, showing side-side-comparisons of the two solvers applied to humanoid characters in unusual poses, and non-humanoid characters like dragons.ĭata streamed into Action for MotionBuilder can also be interchanged directly with the Maya edition of the software, or with LiveAction, its virtual production technology, integrated into Unreal Engine 4. ![]() ![]() Solves problem tasks more cleanly than MotionBuilder’s native solverĪction provides a real-time solution for retargeting, marker solving and editing mocap data, with IKinema promising cleaner results than MotionBuilder’s own native solver, particularly in tricky use cases. The update adds the Animation Cleaning Pipeline (ACP) system – originally known as Automatic Cleaning Pipeline – from the Maya version of the plugin, and improves the quality and customisability of solves. IKinema has released Action 2.0 for MotionBuilder, the latest version of its plugin for streaming and processing motion-capture data.
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